(c)1995 Akio HIZUME

My project, "neuro-architecture", is designed based on the Penrose Tiling . I would first like to build it as a Maze Park for children, who would enjoy playing there and who would also, I think, invent many new games to play because of the spaces and patterns within the maze.
The maze would elicit much different responses from them than the usual linear or even circular play spaces they may normally encounter.
"Neuro-Architecture" is also a design for an experimental city, to the Maze Park would be a prototype. It is important that people move through and around such space so they can learn high dimensional geometry with and within their bodies. There is an essential power in architecture to educate people and to create more freedom in and for them.
Many museums are rectilinear, with square rooms, and exhibits are arranged chronologically. However, in neuro-architecture, linear paths do not exist; people can access its spaces randomly. They may, at first,
become confused and perhaps even get lost within neuro-architecture, but as they become more familiar with it, their minds will become educated and more advanced. Their behavior will become more like that of the
human brain.
In a sense, neuro-architecture is a two-dimensional arrangement of the one-dimensional Democracy Steps built in the Hocking Hills State Park in Ohio. I feel neuro-architecture has a mathematical destiny to be built
somewhere on earth.
If I can realize this idea, I will design some additional functions in the Maze Park. It can be, for example, an outdoor museum. It can be built of any materials, but if we were to use brick, we could incorporate ceramic pictures made by children, placing them on the walls. These ceramic pictures would be the museum artifacts created by the children, and they would last far longer than the children's life spans.


This design is a variation of my previous work "GOETHEANUM 3(1990)" .
This article was published on a science magazine HYPER SPACE, Vol.4, No.2,1995.

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